Showing posts with label MSX. Show all posts
Showing posts with label MSX. Show all posts

Sunday, 3 December 2023

Swimming Pool Matriarch Visual Gag Variations 2


Another Matriarch of the Swimming Pool visual gag variations comic? Looks like this comic could become a new Internet meme.

In Xenoblade Chronicles 2, Pyra wears a tiny pair of shorts. It was so tiny that she had to wear a pantyhose when she became playable in Super Smash Bros Ultimate. However, Pyra's tiny shorts are actually comfortable. They just look rather silly, though.

People wonder how Tekken elements such as Kazuya Mishima being a playable character as well as a Heihachi Mishima Wig for Mii Fighters and a Heihachi Mishima Mii Brawler costume could be included in Super Smash Bros Ultimate. Well, Tekken's history on Nintendo platforms began with Tekken Advance for the Game Boy Advance, although this was eclipsed by the Wii U Edition of Tekken Tag Tournament 2 in terms of popularity, but still, as the first Tekken game on a Nintendo platform, Tekken Advance remains an important footnote in Tekken history.

Did you know that kokeshi dolls were the main inspiration for the Miis that became the digital avatars for the Nintendo Wii, 3DS, Wii U and Switch consoles? Unlike the kokeshi dolls which do not have arms or legs, Miis have protruding limbs for arms and legs.

Relegating an advertising mascot to the sidelines for 17 years for being too scary is surely not the right thing to do for Ken Kutaragi. That was how Polygon Man became a malevolent being who seeks to take over Sony.

The original Street Fighter had Ryu and Ken as playable characters. It also had many ports, most of which are almost unplayable as compared to the barely playable Arcade version, and Ken does not even appear in the Amiga and Amstrad CPC versions.

While the MSX computer was associated with Sony and Panasonic, Fujitsu was also one of the manufacturers of the MSX computer. In fact, Fujitsu manufactured the MSX as the FM-X alongside their competing computing range, in the form of the FM-7, FM-8 and FM-77.

Saturday, 21 October 2023

MSX 40th Anniversary


Author's Note: The MSX going for another 40 years would be too unrealistic. Instead, the more realistic goal would be the 50th Anniversary of the MSX computer.

Today marks 40 years to the day the MSX computer launched in Japan. The MSX was the computer that laid the foundations for the transformation of Sony into the grandmaster of the video game industry we know today. Simply put it, before MSX, Sony had the SMC series of computers, which were all but unsuccessful. Once Sony started manufacturing MSX computers, Sony ended up having the lion's share of MSX computer sales when production ended. This resulted in the MSX being associated with Sony, which in turn, propelled Sony to enter the video game industry with their PlayStation, and the rest is history.

Thursday, 2 June 2022

Sports Bra Swim Top Colors


Sports bras were not designed for swimming. However, swimwear tops based on sports bras do exist, and they are popular with triathletes and anybody who wants to wear two-piece swimwear but want more modesty.

Here are some color designs that sports bra swim tops should have. For example, the Three Crowns has become a symbol of Sweden from the Air Force to sports teams. Another popular design would be the shimabra, which would complement the shimapan knickers. In fact, two-piece swimwear based on shimabra and shimapan are largely popular. Other designs would include the shamrock, which has become a symbol of Ireland, and several video game-related content such as the Wii logo and the MSX logo.

Tuesday, 3 May 2022

Console and Computer Equality


Let's face it. All of these consoles and computers featured in this comic would have moderate success in Singapore if not for the video game prohibition of 1983 that saw arcades banned for several years. Part of the prohibition included Singapore Broadcasting Corporation banning any telecast of video game commercials whatsoever. Even educational games such as Oregon Trail and Basic Math/Fun With Numbers were also affected by the prohibition.

While video game consoles and home computers were not banned by the prohibition, the period of that prohibition greatly affected the Commodore C64 and the Colecovision, and these two gaming machines were more popular than some of these consoles and computers featured in this comic. Sometimes, we just cannot have nice things, all because we had to protect our morals.

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