Palette swapping has been a mainstay in video game design since Pac-Man. It has been a tried and tested method that has successfully bypassed hardware limitations during the 8- and 16-bit era of video game design, and it is true to this day.
Did you know that the Arianne Skirt and the Split Skirt use the same item sprite as the Armine Skirt? While these Magician skirts have different color pattern designs to distinguish one from the other, all of them are merely different versions of the same item sprite (The Arianne Skirt has two different pattern designs). Coming up with different variations of just about anything using different colors and pattern designs to bypass game design limitations is a recurring theme in the production of MMORPGs such as MapleStory and RuneScape. This made deadlines easier to meet as far as video game design is concerned.
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